
Game Detail
Zuma is a tile-matching puzzle video game published by
PopCap Games. It can be played for free online at several Web sites, and can be
purchased for a number of platforms, including PDAs, mobile phones, and the
iPod. An enhanced version, called Zuma Deluxe, is available for purchase in
Windows and Mac OS X versions and as an Xbox Live Arcade download for the Xbox
360 and a PlayStation Network download for the PlayStation 3.
Zuma received the 2004 "Game of the Year" award
from RealArcade.
The sequel, Zuma's Revenge! was launched on 15 September
2009 for Windows and Mac. Zuma Blitz went live on Facebook on 14 December 2010,
and was described by PopCap as "the social adaptation" providing
players with "the first competitive and cooperative iteration of Zuma in
the game's history."
The title of the game derives from the name of Aztec leader
Moctezuma II.
The objective of Zuma is to eliminate all of the balls
rolling around the screen along a given path (the path is clearly visible in
all of the levels except for the last level) with other balls before these
balls reach the yellow skull structure, which will open to varying degrees as a
warning of oncoming balls. The player can carry two balls at a time and can
switch at any time. As soon as one ball reaches the skull, the rest follow and
the player loses a life. To prevent the balls reaching the skull, the player
can eliminate the balls by firing a colored ball from the stone frog idol's
mouth towards the chain of balls that will continue to push forward until the
player fills the yellow bar, which is when the balls will stop producing
off-screen. When three or more of the same color come in contact, they explode,
possibly triggering other explosions as part of a chain reaction. The level is
completed when after the bar is filled, the player eliminates all of the balls
on the screen.
There are bonuses for collecting coins (usually through
gaps), for causing explosions through gaps of other balls, and chains for
having a streak of always causing an explosion with each consecutive ball
(coins and chain bonuses are a quick way to fill the bar). Time bonuses are
also awarded if a player completes the level within ace time - ranging from
thirty seconds to four minutes depending on the level.
Four different types of power-ups show up in the balls,
which can be activated by exploding the ball with the power-up. The backwards
ball pushes the furthest-out chain (depending on if all of the balls are
connected) backwards for a short length of time. The slow-down ball slows the
speed of the chain of balls for a short length of time. The accuracy ball
allows quicker shots and points an arrow at where the ball will be shot (this
stays active for about the same amount of time as the slow-down ball; however,
the size of the balls must be considered). The explosion ball explodes all of
the balls within a small radius of the ball at the spot and time of its
explosion. If not exploded quickly, power-up balls will return to their regular
state after some time.
Adventure mode
Each regular adventure begins with three lives (represented
by frogs in the upper-left hand corner of the screen), but extra lives are
earned with every 50,000 points. Shooting a coin with a ball, making multiple
groups of balls explode with a single shot, earning chain bonuses, shooting
through gaps in the balls, or finishing a level within a certain period of time
(called ace time) will give extra points.
The levels are organized into temples, and the initial temple consists of three "worlds" of five levels each (the fifth level in each stage is unique in having two tracks of balls instead of the usual one). Worlds 1–3 have four colors of balls: red, blue, green and yellow, Worlds 4–6 add purple, and from World 7 on, white is added in the variety. Levels are eventually added to worlds: The second temple, which contains Worlds 4–6, have six levels, while the third temple, which contains Worlds 7–9, have seven levels. The fourth and final temple (which is hidden until a player unlocks World 10 for the first time) contains worlds 10–12, which also consists of seven levels each. Worlds 10–12 are essentially the same as 7-9, but for each level, 5000 points must be scored to completely fill the Zuma bar. Also, the balls come out further at the start of the level, and the chain of balls moves along slightly faster. If the player loses all of their lives, the game ends, and they must start again at the beginning of the last stage they advanced up. However, if the player is able to beat all 12 worlds, they are taken to the "Space" level, which is longer than all previous levels, has less color-grouping among the balls, and has no visible path for the balls to follow. This level cannot be accessed without first completing World 12. Upon beating this level, the player wins the game (if a player fails to beat the Space level, they must beat all of World 12 again before getting another chance to win). All the remaining lives at the end of a game are each worth 50,000 additional points to add on to the final score.
Game Graphic Pictures.






The levels are organized into temples, and the initial temple consists of three "worlds" of five levels each (the fifth level in each stage is unique in having two tracks of balls instead of the usual one). Worlds 1–3 have four colors of balls: red, blue, green and yellow, Worlds 4–6 add purple, and from World 7 on, white is added in the variety. Levels are eventually added to worlds: The second temple, which contains Worlds 4–6, have six levels, while the third temple, which contains Worlds 7–9, have seven levels. The fourth and final temple (which is hidden until a player unlocks World 10 for the first time) contains worlds 10–12, which also consists of seven levels each. Worlds 10–12 are essentially the same as 7-9, but for each level, 5000 points must be scored to completely fill the Zuma bar. Also, the balls come out further at the start of the level, and the chain of balls moves along slightly faster. If the player loses all of their lives, the game ends, and they must start again at the beginning of the last stage they advanced up. However, if the player is able to beat all 12 worlds, they are taken to the "Space" level, which is longer than all previous levels, has less color-grouping among the balls, and has no visible path for the balls to follow. This level cannot be accessed without first completing World 12. Upon beating this level, the player wins the game (if a player fails to beat the Space level, they must beat all of World 12 again before getting another chance to win). All the remaining lives at the end of a game are each worth 50,000 additional points to add on to the final score.
Game Graphic Pictures.







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